Devilinity Trainee
Number of posts : 10 Registration date : 2008-03-05
| Subject: Odd Method to Match Main and Sub-Class Wed Mar 05, 2008 4:07 am | |
| Since Hunter is coming out "soon" http://feature.mmosite.com/content/2008-01-23/20080123233138884,2.shtml ... Meaning range class meaning there will be 3 Melee (Warrior, Monk, Rogue) with 3 Range (Priest, Mage, Hunter) So my odd idea will be to match a Melee to a Range, any thoughts? I was thinking Monk/Hunter - Warrior/Mage - Rogue/Priest ... Crazy idea or no? | |
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Schneider Admin
Number of posts : 64 Age : 38 Location : Jakarta Nationality : Indonesia Registration date : 2008-02-21
| Subject: Re: Odd Method to Match Main and Sub-Class Wed Mar 05, 2008 5:00 pm | |
| i would suggest warrior hunter, since hunter have low defense, so i think its better if hunter has support from warrior's buffs. but its just my opinion, any other suggestion ? | |
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kuja Private
Number of posts : 50 Age : 37 Location : Estonia Nationality : Estonian Registration date : 2008-02-22
| Subject: Re: Odd Method to Match Main and Sub-Class Wed Mar 05, 2008 5:03 pm | |
| well my quess is that hunter is like rouge -_- just that uses range wepons | |
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Schneider Admin
Number of posts : 64 Age : 38 Location : Jakarta Nationality : Indonesia Registration date : 2008-02-21
| Subject: Re: Odd Method to Match Main and Sub-Class Wed Mar 05, 2008 5:08 pm | |
| yeah, i think so too, hunter is just like rogue, low hp and bad def. so i think warrior is the best for hunter. again, its only my opinion. | |
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Devilinity Trainee
Number of posts : 10 Registration date : 2008-03-05
| Subject: Re: Odd Method to Match Main and Sub-Class Wed Mar 05, 2008 8:02 pm | |
| But monk, also good enough HP and Buffs | |
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| Subject: Re: Odd Method to Match Main and Sub-Class | |
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